EOS Cocos block producer report

Developer Platform for Decentralized Applications and Digital Assets



    The core team members are active entrepreneurs with domain knowledge in gaming, game engine and IDE, developer community, financial market mechanism, macroeconomics and financial asset pricing. They are capable of establishing ecosystem-level business based on their vision, execution capability and resources obtained from the last two economic cycles.

    Haozhi Chen, Chukong CEO

    One of the Project (EOS Cocos) founders and a renowned serial Internet entrepreneur in China. He founded Chukong Technology, a leading Chinese game developer and publisher with operations in US, Japan and Korea. Chukong is the largest sponsor of Cocos engine, the No. 1 game engine in China and No. 2 globally. Since 2009, 1.1 million developers registered on Cocos community, while 3 million developers are estimated to have used Cocos engine. The ad network subsidiary of Cocos covers 14 million daily active users and 605 million devices globally. He has extensive business cooperation with leading game companies and relevant industry parties worldwide.


    Richard Yang, Co-founder of 6.cn, MD

    Another Project (EOS Cocos) founder who has 14 years working experience in technology entrepreneurship and investment. He co-founded a leading live streaming platform in China, and has completed transactions with over USD 1 billion in aggregate value as a professional private equity investor. His specialty includes technology and multi-asset-class macro investment. He is a venture partner to a leading technology fund in China and the US, and advises international hedge funds and corporations on their capital and investment affairs.

    Gary, Chief Consultant of Developer Community

    Founder & Manager of CocoaChina, which is the Chinese-version Cocos game engine community

    Co-founder of Chukong Technology

    Rich experience in product and technology management and worked for YOUKU, renren.com and some other famous technology enterprises.

    JianhuiYin, Chief Technical Adviser

    Early contributor to the CocoaChina community

    Winner of NOI and the ACM guest

    Senior blockchain developer with years of experience in programming and distributed computation

    Active cryptocurrency investor

    Zhe Wang

    Master’s Degree holder, graduated from Xiamen University

    Cocos game engine founder

    CEO of Xiamen Yaji Technology

    Vice-President of Chukong Technology

    Jane, Vice-President of Chukong Technology

    Graduated from Hangzhou Institute of Business

    Once served as: Nortel Sales Manager; Nokia BU Head; Unison Network VP; GluGame General Manager of China; Ovi Store Game Leader in Nokia Developer Relation; and Director of Major Developer Relations in Intel.

    Joined Chukong Technology as Vice-president since 2014; established CVP platform in 2015 which converged elite developers; founded famous public creation brand “Ai Pu Zhong Chuang” in the same year; and founded the first blockchain developer technology community in China in early 2018.


    The Six Check Mark Criteria

    1. PUBLIC PRESENCE: A public website URL and at least one social media account.

    Public website URL:http://www.cocosbcx.io

    Twitter: https://twitter.com/cocosbcx

    Facebook: https://www.facebook.com/cocosbcx/

    2. ID ON STEEMIT: Links to the following ID information, all posted to the Steem blockchain (either in one post or multiple):

    • Official block producer candidate name.
    EOS Cocos
    • Location of company headquarters.
    Beijing, China
    • Expected location of servers.
    Hong Kong, China, Japan, Singapore, etc. (multiple locations)
    • Type of servers (cloud, bare metal, etc).
    In testnet and early stages when block is small and load pressure is still low, we adopt the cloud-based server approach.

    3. TECH SPECS: Estimate of technical specifications and total expenditure for resources by June 3, 2018 - posted to Steem blockchain. Check mark given for any estimate, modesty encouraged by permanent Steem record. Quality and accuracy of effort will be judged by the EOS community.
    Master server hardware:

    CPU: XEON E5 2699V4 55MB Smart Cache (3.6GHz Max Turbo Freq.) 22 Core 44 Threads

    Memory: 1TB DDR4 @ 2400

    Hard disk: 2T SSD

    Storage: 20T hard disk

    The aforementioned information is that of the main server configuration of the three servers with 66 cores and 132 threads.

    4. EOS Cocos SCALING PLAN: Estimated scaling plan for hardware after June 3, 2018 - posted to Steem blockchain. Rough outlines receive a check mark, open review gauges the effort.

    According to capacity expansion requirements, we will use both public and private clouds for capacity expansion.

    Public cloud can be extended to 128 cores and 20T storage with multi-group and multi-machine backup.

    5. COMMUNITY BENEFIT: Community benefit project outline, only for projects expected to be public by June 3, 2018 - posted to Steem blockchain.
    We will regard EOS as a basic service and provide essential features of game development and operation for EOS mainline code. Moreover, we will contribute to EOS ecosystem in the aspects of infrastructure, open source code, community organization and ecological construction, such as access to various types of applications, incubation, and education and training for the developer ecosystem

    In addition, we will provide blockchain project transformation plan to facilitate developers to quickly transplant more blockchain applications to EOS main network.

    6. CONTACT INFO: Listing of Telegram and node names for community testnet participation.
    Telegram: https://t.me/eoscocos


    1 - Block Producer Candidate Roadmap on values, community project timeline, finances, transparency, or any other topic the candidate deems important. Please show the direction and future of your candidacy in a Steem post for the community.

    Any roadmap labeled as such by the block producer candidate will earn a check mark - community gauges the effort.

    A report about EOS Cocos values and participation route

    EOS Cocos values

    In 2014, Cocos parent company Chukong Technology presented Cocos enterprise values in the prospectus as follows: Cocos’ mission is to a) promote, maintain and support the global mobile game developing ecosystem; b) increase efficiency and reduce development costs for developers; and c) support more quality developers to develop high quality game products through high quality engine and tools.

    After ten years of development, Cocos game engine and its developing tool suite have evolved from the original engine interface based on the rendering interface of the iOS platform to a complete game development environment with the function of: a) fully integrated game development workflow; b) data-driven developing mode; and c) adaptability to various developing languages, technology and OS platform. Moreover, Cocos has made achievements in the field of 3D, H5, VR and AR along with successful commercial products, which have been launched and operated successfully. In the market, the annual sales of single product exceed 100 million dollars.

    According to statistics from iOS and Android native application market, more than 20% of new global online game products in 2017 were developed by Cocos. Cocos game engine has the largest market share in China, Japan, India, Southeast Asia and South America. 30% of top 1000 games of the global income rankings developed by Cocos (see below picture).

    There are so many companies in the word who develop their core products by using Cocos engine and tool such as: a) ‘Journey to the West’, ‘Fantasy Westward Journey’ and ‘Onmyoji’ launched by NetEase, who is the most profitable game enterprise in China; b) ‘The King Of Fighters 98’ and ‘Legend of Mir II’ launched by Tencent; c) ‘Monster strike’ and ‘Brave Frontier’ launched by the Japanese company MIXI; d) the Korean companies Gamevil and CJ; and (e) the US company Bigfish. (see below picture)

    By the end of January in 2018, more than 5000 games were simultaneously developed by Cocos engine and more than 1000 tiny games were developed at the same time. Among the 17 first-batch WeChat tiny games, 9 of them were developed by Cocos engine, accounting for 47%. Facebook officially opened the Instant Games platform on March 14, 2018 (US time). Chinese companies launched 24 games on the platform for the first batch, and 13 of them were developed by Cocos engine, accounting for over 50%.

    In the past ten years, Cocos engine has not only been in the leading position of the industry, but also become a comprehensive software ecosystem server to provide: a) completed tool and development environment for developers, including data analysis and advertising management; b) cross-platform output and submission into WeChat, Facebook and other platforms; and c) multi industries expansion in the fields of games, education, and hardware interaction.

    Cocos engine matches perfectly with iOS, Android, H5, PC Windows and MAC OS systems, which focus on mobile native apps and H5 apps, providing three types of programming language interfaces – C++, Lua and JavaScript. At the same time, Cocos provides graphics rendering, GUI, audio, network, physics, user input and other functions, which make the idea of ‘One development, multi-end release’ comes true. ANYSDK, the engine component tool, provides a set of third party SDK access solutions for game developers to save a great number of game CP time costs. Cocos not only provides developers with various functions required for the access to channels, such as Channel SDK, user systems, payment systems, advertising systems, statistical systems and sharing systems, but can also release 514 channels at one click. Cocos Runtime even becomes the standard setter of the tiny game industry development. Cocos developing tools also provide SDKBOX-based data and advertising services which can automatically and efficiently integrate into the services required for overseas distribution. The tools become a bridge between developers and service providers. They can also detect and monitor SDK service data through systematization method, and identify and analyze player behavior in-depth data to further optimize the advertising effect.

    In 2018, Cocos has more than 1.1 million global developers, including 300,000+ monthly active users. Nearly 100,000 developers have been long-term active participants in the forum to report the problems they have encountered, to join the discussions, and to help and guide other developers. In addition, there are more than 1,000 enthusiastic developers contributing code, documentation and tutorial books to Cocos on GitHub. Since the inception of the CocoaChina Forum in 2008, Cocos has not only been investing in research and development of technical resources such as engines and tools, but also hosted the Cocos Developers Conference for 12 consecutive sessions. Cocos has invested in the development of education and training around the world, which cultivated and delivered many talents for the industry.

    The Second Developers Conference of CocoaChina

    On September 11, 2010, 400 developers participated in the conference, and more than 10 of them established companies later with valuations or withdrawals exceeding CNY 1 billion (see above picture).

    2014 CocoaChina Spring Developers Conference

    About 2000 developers participated in the conference. Ricardo, a famous author of Microsoft, Intel and Cocos2D-iPhone delivered a keynote speech (see above picture).

    Developers Conferences/Seminars/ChinaJoy/Publications (selected pictures)

    In the spring of 2018, Cocos successfully held the twelfth developers conference (Cocos Blockchain Game Technology Conference). During the conference, Cocos demonstrated the whole process of complying, releasing and running the blockchain games based on the Cocos engine on the Cocos chain, as well as the whole process of storing and trading the game props out of the game before returning from the chain to the game while equipping the weaponry and consuming the bombs. It also released the Cocos-BCX (Cocos Block Chain Expedition) platform, which is an intuitive and predictable blockchain development environment and tool. The Cocos-BCX platform creates a complete and easy-to-use blockchain game infrastructure development environment, including off-chain visual development kits and the on-chain eco-environment.

    As a long-term organizer, maintainer and promoter of the developer ecology, the EOS Cocos campaign team will provide a comprehensive developer-supported ecosystem since its participation in the BP election. With its ability to understand the vast ecosystem of developers and its rich service experiences, EOS Cocos will bring more traditional application developers into the development ecosystem of EOS. We will disseminate the ideas of the EOS ecosystem to more developers, databases and practical implementation through teaching and learning sessions, technical salons, lectures, developer promotion activities, forums and clubs.

    In accordance with the concept of technology sharing and value adding, we will continue to encourage developers to develop more practical development tools and applications based on the EOS platform. They will in turn gradually benefit from EOS and realize the actual function of EOS as an operating system on the blockchain.


    Community schedule

    2018 Q2

    Participate in the candidate campaign.

    2018 Q4

    Support 10 basic EOS applications; and

    Establish EOS Cocos Foundation Funds for incubation.


    Organize EOS offline salons in at least 10 cities around the world.

    Recruit at least 200 EOS developers and provide them with financial support;

    Provide training courses and capacity-building to at least 5,000 EOS developers; and

    Facilitate the practical implementation of at least 15 applications.

    Financial situation

    The financial resources will be used in the following fields:

    EOS Cocos funds, 70%

    Technical resources, 20%

    Operating resources, 10%

    We will release monthly public statements for EOS Cocos's business, eco-promotion and capital usage to ensure that all operations are fully transparent.



    2 - Position on Dividends (The sharing of Block Producer inflation rewards with unaffiliated voters, AKA "vote buying.")

    Please describe the block producer candidate's stance on sharing inflation rewards and/or paying dividends to EOS token holders.

    Will the organization offer payment to EOS token voters for any reason, including BP elections AND worker proposals?

    Does the organization have a written policy of no-payment for votes? If so, please provide a link.

    EOS Cocos's view on vote buying and dividends:

    EOS Cocos will never tolerate or support any vote-buying behavior.

    EOS Cocos will develop a webpage for monitoring vote-buying based on the EOS main chain and any vote-buying behavior in the community will be publicly reported.

    EOS Cocos will never ally itself with any voters and object to introducing the idea of dividends and bonus into the EOS community. We will do our utmost to oppose this idea.

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